Development of Fishing Games for Innovative and Fun Learning on Elementary School Science Substance Change Material
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This study aims to design and implement a fishing game as an interactive learning tool on the material of changes in the form of matter for class 4A at Elementary School 93 Palembang consisting of 30 students. This learning tool was developed using the ADDIE method which includes analysis, design, development, implementation, and evaluation. This fishing game is designed to increase student participation and motivation by presenting interesting and educational activities, so that students can understand the concept of changes in the form of matter in a more real and interactive way. The research methodology used is one group pretest-posttest with observation and assessment of learning outcomes as measuring instruments. The results of the study showed a significant increase in students' understanding of the material of changes in the form of matter after using the fishing game tool. In addition, this tool has proven effective in encouraging students' cognitive development and their ability to apply concepts practically. This study is in line with previous studies which found that fishing games can improve children's cognitive abilities and enthusiasm for learning in elementary education. The application of the ADDIE method in the development of learning tools also supports the creation of organized and effective media according to student needs. Therefore, fishing games as an interactive learning tool are an innovative choice that can enrich the learning process at the elementary level, especially on the material on changes in the form of matter. This study provides an important contribution in the development of fun learning tools and supports the achievement of optimal learning outcomes.
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